Table 1. Temporal performance simulation results.

Number of triangle patches The propose Method (s) Laplacian texture image-based geometry texture synthesis (s) Optimized texture-by-numbers synthesis (s)
512 5.13 18.90 11.34
1,024 7.84 23.45 14.70
1,535 11.02 29.62 17.55
2,048 15.46 37.66 22.91
2,560 19.56 54.12 30.66
3,072 23.57 80.33 51.78
3,584 27.89 99.26 79.34
4,096 31.26 129.52 110.42