Table 2. Spatial performance simulation results.

Number of triangle patches The proposed method Laplacian texture image-based geometry texture synthesis Optimized texture-by-numbers synthesis
512 1.31 1.58 1.70
1,024 2.18 2.66 2.58
1,535 2.68 4.30 4.73
2,048 3.67 5.93 5.74
2,560 5.29 7.02 7.36
3,072 6.01 9.15 10.08
3,584 7.76 11.26 14.56
4,096 9.09 14.20 2.23